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Hey guys, I'm helping out in development sorta with a game that I'd like to share with you guys. Some of you may have heard of it, some of you probably not.

But I'd like to spread the word and have people take a look at the hard work and dedication this man Ivan has put into this game.

The game is on legendofkrystal. It's a great game. It's a parody of Mario in which you control Princess Peach and pretty much fuck the enemies.

Of course it has a story sorta built in but nothing too fancy at the moment as the game is designed by just one guy others help out occasionally.

The game is definitely playable for about a good hour or so as of now. The developer has worked very hard and shows no signs of giving up.

All I want is for more people to see the game and enjoy it so his hard work does not go to waste! We are hoping to be able to make a website soon, for he has many other games that are planned.

There is no download necessary so no worries about viruses. Also if anyone would like to help out design enemies, props, etc or come up with new ideas, or anything at all please feel free to make an account and do so.

Any help is beneficial to us and it makes us happy to be able to please everyone. Link to game: www. Donations are highly appreciated as it, quoting the developer "Donating: 1- Makes me prioritize this game more than any other task for a reason, making me more present in the forum legendofkrystal.

If you have any questions regarding the game or anything else, feel free to ask here or on LoK. I will happily answer to the best of my abilities.

If you'd like to contact Ivan, you can pm him on Lok, pm me on here, or just tell me and I'll rely it back to him and get back to you.

Thank you once again! And tell me what you think about the game!!! Be sure to check often for updates! Feedback helps us alot! Response to Nsfw!!!

Feedback you say? Hmmmm very rare hentai games ask for feedback. I like your entheusiasm kid, i'll give you a scale from based on how much I stroked my weiner, 1 being not at all.

I asked on the how-to's on where I should post it but I got no answer so I decided to post into the general. Since it is a game and not yet finished, the art section seemed a bit iffy.

But yes thank you very much. I feel that this game has been worked on very hard and deserve some support as to what it can do to improve and what is good already, as the dev wants to please all players while still going down his route.

Hahah no. Only this one. I helped make a few enemies, background graphics, some script and ideas. Hey thanks man! And also dont be afraid to ask me questions or anything.

I'll be sure to answer them ASAP! Apply into one of our dozen supported clans today! TAW Clan. Goombas and turtles The goombas look kinda creepy.

And your suppose to say IN progress not ON progress. Frame rate dips to hell whenever I jump and because Peach is a fucking giant I hit something I didn't see and fall into an abyss.

Or have to start all over. I know you're trying to stay true to the source material by including platforming but this game clearly wasn't built for platforming.

If you have to make me precision jump just to get to the next scene you're just cock blocking at that point. The average human male can keep his boner alive for like 30 seconds before it starts going flacid.

Any interest I had died when I had to platform up a slope all over again. Sound effects are annoying as all hell, R.

You have 3 sounds going on at once for one sex scene. But I will make notice of it again. Secondly, if it starts to lag a bit, I recommend you play on Google Chrome and on medium to low quality if you have to come to it.

And lastly, the gallery has a built in "cheat" button in which case if it was impossible to actually get anywhere, you can just go to that.

I also must mention the actual cheat button itself. It will allow you to advance to another level but no points or bonuses will be gain.

Again I must apologize for how it looks at the moment. We may plan to split it up into different flashes and even convert it later on to AS3. There are much more in the game that I guess you havent been able to see due to the inability to pass some obstacles.

If not that is fine and again I apologize for your dissappointment. I will take your feedback into consdieration.

Its not that I wasn't able to pass through any obstacle, its that if I fell I had to back track and there was far too much padding the game didnt need.

The game feels unfocused, its trying to be something it doesn't need to be, is basically what im getting at. Im not embarking on an epic quest, im playing hentai.

Also I notice you mentioned your plans to convert the game, spread it across multiple chapters etc etc.

I gotta tell you now you'll be making a mistake. You suffer from over ambition, its not a hentai thing, many artists get it.

You need to lay out a plan for the game, its mechanics and the design choices. In this case the enemies and the scenes. Too many enemies will be claustrophobic, just focus on what you have and improve upon it.

I feel like i've put too much focus into a naughty thread, so here's something to help me feel better about making serious conversation about hentai.

I understand what you're saying now. But I'm afraid you have mistaken the true purpose of making this game. Yes it is hentai, but the dev in my perspective feels that its time to make a hentai game that someone can play for a short just for the pleasure of it, or just play to play.

Because of your feedback, I think I've come up with a new great idea. If you have played the Mario games, you must realize that it is all together an epic quest to save the princess.

Well this is the parody and so he is trying his best to stay to the route. As for converting it and splitting it up, it is for the quality for the game rather than quantity.

We already have everything planned out. It will be like the normal Mario game with 8 worlds as well as a few extra levels. The idea of this game is to make something no one has ever done before.

By converting it to AS3 we are able to add more features for the players as well as make playing it easier. By splitting it up into different flashes, the size of it will decrease which in turn will allow players with not-so up to date technology can play without lag.

All is planned and is going well as of now. He isnt rushing, he is taking his time and, like you said, improving what we already have while adding more little by little.

We have redesigned the peach models about 5 times already as well as re-did all the graphics from the original game made by playshapes but abandoned.

I must apologize though. I did not realize that I would get so many people that are hesitant to speak of hentai on Newgrounds.

Thank you anyways, and I do understand how you feel, because when people masturbate they want to jump right into the action and just get through it.

But I also feel that its time hentai games that are well made and had the effort put in them get recognized. If you think this is hard, I'd advise you to play Sakyubasu no Tatakai, as well there are more raging players on that game than there ever will be on any hentai game.

This seems like an ambitions game, it's like a combined platform, hentai and dress-up in one. In the levels, it's easy to toggle between hentai and regular mode, either jumping on the goombas as is traditional or having Peach give them blowjobs, etc.

The overall pace of the game feels a bit slow, and the overall layout a bit large. Feels like you'd get a bigger picture if everything was scaled down a bit, and a more intense experience if you could speed up the walk.

Otherwise the controls are easy to get accustomed to, though the alternations or much more than they would in a regular SMB game. Peach easily jumps through corners of blocks, for example.

With a scaled-down version there would be more space for ex. Thanks for the feedback! Now lets see where to start. The toggle between the hentai mode and what not is for a bonus.

There will be 3 endings according to how many enemies you've fucked. Of course with Virgin being the most challenging and most rewarding ending of all.

But no worries on difficulty because scenes with anal will not count as she will still be a virgin :P Hmmm As of now, not much of a "story" has been implemented yet, and so when we do I'll assure you the pace will become faster.

I understand the speed problems, but there are power ups in all levels that will give you the speed boost ur looking for. Not to mention the run button that you can hold down.

On the flicker part, what did you do? Just walk? If so I will test it out and will notify the dev. As for the hit boxes, we held a poll for either exact hit boxes or not and we decided to keep it in the middle for ease of access.

There are some spots and jumps that would be way too annoying to get through if we had exact. Scaling it down would mean to start all over.

For the main fact that, we pretty much used PlayShapes's version and redesigned it. So our model is based off of that. If we were to scale it down it would mean that we would have to redo all the scenes and what not.

I will take note of the speech bubbles. Tutorial as in controls? Aw man. I really like the super speed. It makes getting through the level a lot quicker.

Well, I'll drop the speed it's still going to be faster than being naked , and I'll just add more blocks to the annoying jumps.

I'll be reuploading with these fixes shortly. The optimized version is a programmer's heaven, but an editor's hell not that Playshapes' original version was easy to navigate , and I ain't no programmer.

Also, the only thing I would even want out of it is the collision detection, which I've been trying to figure out with just the easier to understand original, let alone the highly complex beast of the optimized version.

Bumping up the frame rate to make Peach go faster and pixelating the backgrounds were both poor design choices in my opinion, and nothing else in that version justifies the massive code overhaul besides making it ActionScript 3.

But I guess my bitching about the optimized version can be summed up as, 'I don't want to have to learn strange, complex things to be able to modify a game that isn't even my own.

Don't worry, though. I'll keep trying to figure out the hitboxes and collision detection like the first ledge with the toad on it that you fall through if you're not jumping constantly, grr!

And in the meantime, I'm also not an animator, so it'll take me a while to add to the Morton sex scene. I already had plans for it, but it'll take more time and probably won't look as good as the rest of Playshapes' animations.

I had plans to add more variety to the goombas and no, despite your optimism, the optimized version didn't add any scenes to the goombas either , but that's a lot of work without pre-made animations.

Honestly, I am normally very lazy, I swear. It'll be up with the next bugfix, which is coming right about whenever the edit gets approved.

It looks like the FLA got cut by the internal server error when I posted. Before I try again, I should confirm whether you want my modified code or Playshapes' original code?

Other than that, using this as my definitive version of MiM now. The costumes will be a slog, though. As far as I can figure, I'll have to program every part of every limb and costume accessory just so that they change to what they're supposed to when the time to change costumes arrives.

If anyone has any hints on how to do it easier, I'm open to suggestions, but not hypnosis. Well, maybe a little hypnosis.

Swapping every piece of the animation sounds like a lot more work than I remember you having to do.

Mario Is Missing Put Cheats Video

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If you have any questions regarding the game or anything else, feel free to ask here or on LoK. I will happily answer to the best of my abilities.

If you'd like to contact Ivan, you can pm him on Lok, pm me on here, or just tell me and I'll rely it back to him and get back to you.

Thank you once again! And tell me what you think about the game!!! Be sure to check often for updates! Feedback helps us alot!

Response to Nsfw!!! Feedback you say? Hmmmm very rare hentai games ask for feedback. I like your entheusiasm kid, i'll give you a scale from based on how much I stroked my weiner, 1 being not at all.

I asked on the how-to's on where I should post it but I got no answer so I decided to post into the general. Since it is a game and not yet finished, the art section seemed a bit iffy.

But yes thank you very much. I feel that this game has been worked on very hard and deserve some support as to what it can do to improve and what is good already, as the dev wants to please all players while still going down his route.

Hahah no. Only this one. I helped make a few enemies, background graphics, some script and ideas. Hey thanks man! And also dont be afraid to ask me questions or anything.

I'll be sure to answer them ASAP! Apply into one of our dozen supported clans today! TAW Clan. Goombas and turtles The goombas look kinda creepy.

And your suppose to say IN progress not ON progress. Frame rate dips to hell whenever I jump and because Peach is a fucking giant I hit something I didn't see and fall into an abyss.

Or have to start all over. I know you're trying to stay true to the source material by including platforming but this game clearly wasn't built for platforming.

If you have to make me precision jump just to get to the next scene you're just cock blocking at that point.

The average human male can keep his boner alive for like 30 seconds before it starts going flacid. Any interest I had died when I had to platform up a slope all over again.

Sound effects are annoying as all hell, R. You have 3 sounds going on at once for one sex scene. But I will make notice of it again. Secondly, if it starts to lag a bit, I recommend you play on Google Chrome and on medium to low quality if you have to come to it.

And lastly, the gallery has a built in "cheat" button in which case if it was impossible to actually get anywhere, you can just go to that.

I also must mention the actual cheat button itself. It will allow you to advance to another level but no points or bonuses will be gain.

Again I must apologize for how it looks at the moment. We may plan to split it up into different flashes and even convert it later on to AS3.

There are much more in the game that I guess you havent been able to see due to the inability to pass some obstacles. If not that is fine and again I apologize for your dissappointment.

I will take your feedback into consdieration. Its not that I wasn't able to pass through any obstacle, its that if I fell I had to back track and there was far too much padding the game didnt need.

The game feels unfocused, its trying to be something it doesn't need to be, is basically what im getting at. Im not embarking on an epic quest, im playing hentai.

Also I notice you mentioned your plans to convert the game, spread it across multiple chapters etc etc. I gotta tell you now you'll be making a mistake.

You suffer from over ambition, its not a hentai thing, many artists get it. You need to lay out a plan for the game, its mechanics and the design choices.

In this case the enemies and the scenes. Too many enemies will be claustrophobic, just focus on what you have and improve upon it. I feel like i've put too much focus into a naughty thread, so here's something to help me feel better about making serious conversation about hentai.

I understand what you're saying now. But I'm afraid you have mistaken the true purpose of making this game. Yes it is hentai, but the dev in my perspective feels that its time to make a hentai game that someone can play for a short just for the pleasure of it, or just play to play.

Because of your feedback, I think I've come up with a new great idea. If you have played the Mario games, you must realize that it is all together an epic quest to save the princess.

Well this is the parody and so he is trying his best to stay to the route. As for converting it and splitting it up, it is for the quality for the game rather than quantity.

We already have everything planned out. It will be like the normal Mario game with 8 worlds as well as a few extra levels.

The idea of this game is to make something no one has ever done before. By converting it to AS3 we are able to add more features for the players as well as make playing it easier.

By splitting it up into different flashes, the size of it will decrease which in turn will allow players with not-so up to date technology can play without lag.

All is planned and is going well as of now. He isnt rushing, he is taking his time and, like you said, improving what we already have while adding more little by little.

We have redesigned the peach models about 5 times already as well as re-did all the graphics from the original game made by playshapes but abandoned.

I must apologize though. I did not realize that I would get so many people that are hesitant to speak of hentai on Newgrounds.

Thank you anyways, and I do understand how you feel, because when people masturbate they want to jump right into the action and just get through it.

But I also feel that its time hentai games that are well made and had the effort put in them get recognized. If you think this is hard, I'd advise you to play Sakyubasu no Tatakai, as well there are more raging players on that game than there ever will be on any hentai game.

This seems like an ambitions game, it's like a combined platform, hentai and dress-up in one. In the levels, it's easy to toggle between hentai and regular mode, either jumping on the goombas as is traditional or having Peach give them blowjobs, etc.

The overall pace of the game feels a bit slow, and the overall layout a bit large. Feels like you'd get a bigger picture if everything was scaled down a bit, and a more intense experience if you could speed up the walk.

Otherwise the controls are easy to get accustomed to, though the alternations or much more than they would in a regular SMB game.

Peach easily jumps through corners of blocks, for example. With a scaled-down version there would be more space for ex.

Thanks for the feedback! Now lets see where to start. The toggle between the hentai mode and what not is for a bonus.

There will be 3 endings according to how many enemies you've fucked. Of course with Virgin being the most challenging and most rewarding ending of all.

But no worries on difficulty because scenes with anal will not count as she will still be a virgin :P Hmmm As of now, not much of a "story" has been implemented yet, and so when we do I'll assure you the pace will become faster.

I understand the speed problems, but there are power ups in all levels that will give you the speed boost ur looking for. Not to mention the run button that you can hold down.

On the flicker part, what did you do? Just walk? If so I will test it out and will notify the dev. As for the hit boxes, we held a poll for either exact hit boxes or not and we decided to keep it in the middle for ease of access.

There are some spots and jumps that would be way too annoying to get through if we had exact. Scaling it down would mean to start all over.

For the main fact that, we pretty much used PlayShapes's version and redesigned it. So our model is based off of that. If we were to scale it down it would mean that we would have to redo all the scenes and what not.

I will take note of the speech bubbles. Tutorial as in controls? The controls should be right there as you get up from bed. Any further controls can be accessed in the pause screen.

We also have the blue speaker boxes lying around that you can hit to gain info. Boob's will get more jiggly as you obtain red mushrooms.

They will increase the size but in turn slow you down so be careful! Again thank you very much for the feedback! I will be sure it gets posted on here right when it's finished which might not be for like another year or so hahah.

Thanks for the in-depth reply, looks like there are a lot of features I missed out on during my quick run. As for the flickering, it started somewhere in the first level.

It lasted only a moment, but happened multiple times. As for the tutorial, I saw the keyboard layout, but that's an overview only to the controls and not really the game itself.

Also notations on the map as to what different locations do, where to go, etc. No rush. Great games take a long time to make.

I just played Barbarians which according to author took a whole two years of steady development, and it turned out fantastic! Best of luck.

The Morton one is a bit of a fuck you when it comes to the fact that all Peach does is blow him, she'll fuck Goombas but not a Koopaling? Also, return the speed of the fire suit to normal.

However Humbird0 fixed all the hitbox problems in terms of the player falling off of the edge of an object or the ground as well as other such issues and as far as I can tell he added a few new sex animations to the goombas like anal.

Aw man. I really like the super speed. It makes getting through the level a lot quicker. Well, I'll drop the speed it's still going to be faster than being naked , and I'll just add more blocks to the annoying jumps.

I'll be reuploading with these fixes shortly. The optimized version is a programmer's heaven, but an editor's hell not that Playshapes' original version was easy to navigate , and I ain't no programmer.

Also, the only thing I would even want out of it is the collision detection, which I've been trying to figure out with just the easier to understand original, let alone the highly complex beast of the optimized version.

Bumping up the frame rate to make Peach go faster and pixelating the backgrounds were both poor design choices in my opinion, and nothing else in that version justifies the massive code overhaul besides making it ActionScript 3.

But I guess my bitching about the optimized version can be summed up as, 'I don't want to have to learn strange, complex things to be able to modify a game that isn't even my own.

Don't worry, though. I'll keep trying to figure out the hitboxes and collision detection like the first ledge with the toad on it that you fall through if you're not jumping constantly, grr!

And in the meantime, I'm also not an animator, so it'll take me a while to add to the Morton sex scene.

I already had plans for it, but it'll take more time and probably won't look as good as the rest of Playshapes' animations.

I had plans to add more variety to the goombas and no, despite your optimism, the optimized version didn't add any scenes to the goombas either , but that's a lot of work without pre-made animations.

Honestly, I am normally very lazy, I swear. It'll be up with the next bugfix, which is coming right about whenever the edit gets approved.

It looks like the FLA got cut by the internal server error when I posted. Before I try again, I should confirm whether you want my modified code or Playshapes' original code?

Other than that, using this as my definitive version of MiM now. The costumes will be a slog, though. As far as I can figure, I'll have to program every part of every limb and costume accessory just so that they change to what they're supposed to when the time to change costumes arrives.

Mario Is Missing Put Cheats Video

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